POV-Ray : Newsgroups : povray.general : Mega-Pov or V3.5? : Re: Mega-Pov or V3.5? Server Time
7 Aug 2024 09:23:22 EDT (-0400)
  Re: Mega-Pov or V3.5?  
From: Dave Dunn
Date: 28 Jan 2002 22:16:08
Message: <3C5613BD.4B8FA532@aol.com>
Christopher James Huff wrote:

> Adds many new features, which may or may not be useful to you.

Is this some "insider" joke? Let's take a look at what the "possibly not
useful" features are that didn't make it into the 3.5 self-incrementing
Beta (all of which work just fine thank you):

MegaPOV 0.7
Reflection blur - I've seen enough workarounds in these groups to know this
is needed.
Motion blur - okay, flawed, but certainly useful; I use it often.
Blinn microfacets - superior to specular highlights in every way.
Heightfield_height_at (no way trace works better on hfs, sorry).
Text object enhancements (why use a macro when you can just use this?).
Ini_option (why in the world was this removed?).
Mesh Type 2 (parsed much faster and came out smoother).
Glows (Ahem, Chris, didn't you write this one? ; } ).

POVMan
ClothSim (How is 3.5 better than this?)
Renderman-like Shaders (See falling star animations at p.b.a)

MegaPOV Plus
Particle_system (I know the author is around somewhere).

OK, there are a few things I like about 3.5 Beta+, like the easier
dispersion and improved functions (especially for isos), but, let's face
it, MegaPOV in general is more powerful. The true breakthroughs in 3.5 are
in the superior interface, with enhanced insert menu features, accessible
command line and better error control, but one could easily load MegaPOV
into the bin folder. That is, if you didn't have to keep downloading and
installing the new betas.


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